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    <title>The Interledger Community 🌱: Douglas Arellanes</title>
    <description>The latest articles on The Interledger Community 🌱 by Douglas Arellanes (@muraldouglas).</description>
    <link>https://community.interledger.org/muraldouglas</link>
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      <title>The Interledger Community 🌱: Douglas Arellanes</title>
      <link>https://community.interledger.org/muraldouglas</link>
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      <title>Mural "Web monetization and the arts" - final report</title>
      <dc:creator>Douglas Arellanes</dc:creator>
      <pubDate>Thu, 23 Dec 2021 23:12:42 +0000</pubDate>
      <link>https://community.interledger.org/muraldouglas/mural-web-monetization-and-the-arts-final-report-3fp4</link>
      <guid>https://community.interledger.org/muraldouglas/mural-web-monetization-and-the-arts-final-report-3fp4</guid>
      <description>&lt;p&gt;Hello all,&lt;/p&gt;

&lt;p&gt;I'm happy to announce that our project, "Web monetization and the arts" has ended, and that our final report is available. &lt;/p&gt;

&lt;p&gt;The report is &lt;a href="https://www.dropbox.com/s/w4301z2qvr1pjob/Mural%20-%20Web%20monetization%20in%20the%20arts%20-%20project%20narrative%20report.pdf?dl=0"&gt;available as a PDF here&lt;/a&gt; and as a post below, but we thought it would give you a better idea of both the artworks we commissioned and the Mural software itself if we made a multimedia version of the report. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://stories.getmural.io/artists/final-report"&gt;&lt;img src="https://community.interledger.org/images/cbR3Jv11oEDXSKlK6EMClS2oVeKYJVgcQY4P2z3hHLk/w:880/mb:500000/ar:1/aHR0cHM6Ly9jb21t/dW5pdHkuaW50ZXJs/ZWRnZXIub3JnL3Jl/bW90ZWltYWdlcy91/cGxvYWRzL2FydGlj/bGVzL2gzbGVnaWsx/dG9wY3NseHlyczc4/LmpwZw" alt="Screenshot of Mural final report loading page" width="880" height="470"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://stories.getmural.io/artists/final-report"&gt;Click here to view this report&lt;/a&gt; as a Mural multimedia story.&lt;/p&gt;

&lt;h2&gt;
  
  
  Web monetization in the arts
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Mural Software, s.r.o., final report&lt;br&gt;
Douglas Arellanes, December 23, 2021&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Project description
&lt;/h2&gt;

&lt;p&gt;The “Web monetization in the arts” project explored ways web monetization can be put to work among visual artists and visual storytellers. This involved adding support for web monetization to our Mural software and its dependencies, as well as outreach to arts communities.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Project activities&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Project conceptualization&lt;/strong&gt;&lt;br&gt;
The “Web monetization in the arts” project had two primary areas of activity: Software development and community outreach. The software development activities included the adaptation of the Mural software to support web monetization. It also conceptualized how web monetization could be made as flexible and tangible as possible in the Mural user experience, and then the software was rewritten to adapt to these findings. &lt;/p&gt;

&lt;p&gt;These assumptions were then tested with a group of five artists selected for paid commissions. The Mural 2 development team worked with the artists, first to educate them on web monetization and to work with them on the steps necessary to create accounts on the Uphold service, but also to create their digital artworks using Mural 2. Feedback from the artists during the process was also collected and helped to guide the feature set in the release.&lt;/p&gt;

&lt;p&gt;Five artists residing in the United Kingdom were selected for commissions: The photographer and printmaker Melanie King was selected as lead artist for the large commission, and the artists Louise O’Boyle, Ronan Devlin, Colin Frank and Olga Suchanova were selected for small commissions. &lt;/p&gt;

&lt;p&gt;The artworks are &lt;a href="https://www.getmural.io/coilcommissions/"&gt;available online on the Mural website&lt;/a&gt;. All five of the artworks have web monetization enabled. For users unwilling or unable to set up Coil accounts, we also have made it possible for the artists to create access codes for their additional content. These access codes can be made accessible via sites such as Patreon or KoFi as a way for artists to make money. It will also help us gather data on how artists share their work and help us to evaluate the different degrees of control the artists have over monetization.&lt;/p&gt;

&lt;p&gt;The project’s community outreach activities are described in greater detail in Appendix I: Community outreach and artworks.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Software development&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;What Mural is and does&lt;/strong&gt;&lt;br&gt;
Mural is a native open source application (Windows, macOS, Linux) which takes users’ already curated collection of multimedia and allows users to create rich content for the web without any technical knowledge of html, css, or javascript. The software can be downloaded from the Mural website or from Github.&lt;/p&gt;

&lt;p&gt;The Mural software has two main parts: The editor and the frontend. The Mural editor's main job is to assemble a user’s content as a sequence of scrollytelling items. Each item has been themed in a way to accentuate images, videos, and text to better tell visual stories.&lt;/p&gt;

&lt;p&gt;Users must download and run the Mural software to create the stories. They are then exported for no-hassle hosting. Mural will export the visual story as a folder of html, css, js, and static multimedia. All Mural stories are static files, and can be hosted on any web server or through distributed networks such as IPFS.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Mural 2 software development&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The largest part of work in the “Web monetization in the arts” project was devoted to the development of the Mural 2 release. The major work items in the release included:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;User interface and experience design&lt;/li&gt;
&lt;li&gt;Support for web monetization&lt;/li&gt;
&lt;li&gt;The addition of a “movable paywall” inside stories so that creators can set the point where they want to monetize their content&lt;/li&gt;
&lt;li&gt;Refactoring the software to use React, an industry-standard development framework&lt;/li&gt;
&lt;li&gt;Use of Bootstrap CSS on the front end &lt;/li&gt;
&lt;li&gt;An import and export format for Mural stories&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;User experience design&lt;/strong&gt;&lt;br&gt;
For the Mural 2 release, we worked with Kiona Hagen Niehaus, a Berlin-based UX designer, artist, technologist and UX designer. She was given a design brief document written by the Mural team to work with, and put together a second user survey. The responses were used to inform her design decisions.&lt;/p&gt;

&lt;p&gt;The resulting user experience design ideas included the following key features:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Addition of a “movable paywall.” The paywall can be moved to any position in the sequence of a story, enabling users to decide on their own which content is monetized. Users who do not have Coil installed see a screen with a red curtain image, informing them that the rest of the content requires monetization or an access code.&lt;br&gt;
The movable paywall is not seen by Coil users. For them, monetization occurs at the moment the ‘play’ button is pressed.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Addition of a Payment menu where users put in their payment pointer. The payment menu also makes use of probabilistic revenue sharing as a feature. This enables artists to share their proceeds with co-creators, curators, dealers or arts institutions.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Mural’s payment pointer is added to the user’s probabilistic revenue sharing at a rate of 10%. We see this as a way to raise funds for continued development of the project. This is communicated to users clearly in the Payment menu, and should the project grow, this percentage will be adjusted accordingly.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Moving the Preview window to be stand-alone&lt;br&gt;
Keeping the item buttons permanently on screen in the editor&lt;br&gt;
Adding import and export of Mural stories in progress - there was previously no way for one Mural user to save their story and send it to another Mural user.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Project expectations&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Expectations for the project were different for its users than for its developers, but all were highly interested in learning more about web monetization.&lt;/p&gt;

&lt;p&gt;From the artists’ perspective, they were interested in trying out not only new multimedia software, but they were also curious about web monetization as a concept, as well as in cryptocurrencies - none of the artists held cryptocurrency before the project.&lt;/p&gt;

&lt;p&gt;Special care was taken to be explicit about the amount of money the artists could expect to make from their work. In order for the artwork to make an equivalent to the GBP 350 small commission, for example, would require 1,379 hours to be spent by Coil users on it.&lt;/p&gt;

&lt;p&gt;We were careful to manage expectations in this regard. Despite this, the artists responded positively to being able to see almost instantaneously how much money was coming into their XRP accounts from the Interledger.&lt;/p&gt;

&lt;p&gt;On the side of the Mural team, the expectations had to do with being able to add new features and functionality, and to refine and extend the use case for Mural being used by artists. &lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Unexpected developments&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The covid-19 pandemic severely affected all aspects of the project, as was seen in the three no-cost extensions requested. On the software development side, there was a delay to find React and JavaScript developers capable of doing the work, but this was eventually resolved by the recruitment of new developers Edouard Richard and Loic Nogues, and at the end of the project by a major effort by Mural CTO Naomi Aro.&lt;/p&gt;

&lt;p&gt;The artists’ work was not affected by the pandemic, thankfully. &lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Project outcomes&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The “Web monetization in the arts” project officially ended on 30 November 2021. The artists’ works were published on 22 December 2021, with the official Mural 2 release planned for 3 January 2022 so as not to be overshadowed by the holidays.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Software development&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Because Mural development takes place on the open source Github platform, users were able to see exactly when work was being performed. Project activity in the period from October 2019, as measured in code commits, is shown in the following graph. The first spike is at the project kickoff, with a long covid-induced pause and heightened activity in October and November 2021:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://community.interledger.org/images/A0OzpPhj_YY_oVyDcnv3VT2zfK6CYkOvRYjCclD2_ko/w:880/mb:500000/ar:1/aHR0cHM6Ly9jb21t/dW5pdHkuaW50ZXJs/ZWRnZXIub3JnL3Jl/bW90ZWltYWdlcy91/cGxvYWRzL2FydGlj/bGVzL3Q2cDF3MDYx/ZTJoMjEwbW1samVp/LmpwZw" class="article-body-image-wrapper"&gt;&lt;img src="https://community.interledger.org/images/A0OzpPhj_YY_oVyDcnv3VT2zfK6CYkOvRYjCclD2_ko/w:880/mb:500000/ar:1/aHR0cHM6Ly9jb21t/dW5pdHkuaW50ZXJs/ZWRnZXIub3JnL3Jl/bW90ZWltYWdlcy91/cGxvYWRzL2FydGlj/bGVzL3Q2cDF3MDYx/ZTJoMjEwbW1samVp/LmpwZw" alt="Graph of project activity measured in Github commits" width="880" height="282"&gt;&lt;/a&gt;&lt;br&gt;
Mural code commits, October 2020 to December 2021&lt;/p&gt;

&lt;p&gt;The Mural 2 software is open source and available for free download for MacOS, Windows and Linux. It includes all of the features discussed in this document, as well as a large number of smaller improvements. &lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Artist commissions&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The five digital artworks commissioned by Mural as part of the “Web monetization in the arts” project are available for viewing online. &lt;/p&gt;

&lt;p&gt;In addition, Mural has both the exported artworks in .zip format and in the .mural interchange format.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Body of knowledge on web monetization and XRP&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Another outcome of this project is a body of knowledge shared among the Mural team on the implementation of web monetization in both a technical and an arts context. Because we have spent a considerable amount of time both in meetings and in emails with the artists in the project, we have also identified ways to train artists on the topic in the future, with many of the pain points identified in the “Feedback” section of Appendix I.&lt;/p&gt;

&lt;p&gt;In addition, we will be able to track the performance of the published artworks in terms of their revenue by scheduling regular check-ins with the artists.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Additional work outputs&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The videos produced by Dr. Dominic Smith on how to work with Mural are available here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://vimeo.com/501735160"&gt;Building and exporting your Mural&lt;/a&gt;&lt;br&gt;
&lt;a href="https://vimeo.com/498137958"&gt;Image preparation for Mural&lt;/a&gt;&lt;br&gt;
&lt;a href="https://vimeo.com/498136644"&gt;Preparing audio&lt;/a&gt;&lt;br&gt;
&lt;a href="https://vimeo.com/498136231"&gt;Preparing and using video files in Mural&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Recommendations and ideas for further development&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Based on our learnings from this project, there are a number of areas we have identified as having high potential for future exploration. They include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Energy efficient NFTs. NFT creation from Mural stories as an output: We would like to explore user-friendly ways artists can create NFTs out of their artwork based on the XRP Ledger. This may include the export of complete Mural stories or individual components.&lt;/li&gt;
&lt;li&gt;Gallery and purchase mechanism for the completed works. &lt;/li&gt;
&lt;li&gt;Automated hosting. This could also be used as the gallery/purchase mechanism mentioned above.&lt;/li&gt;
&lt;li&gt;Mobile app for content creation. Now that Mural 2 includes a file format and mechanism for exchanging stories in progress, this could be put to use in the development of a standalone mobile app for content creation. This would save several steps for users who already create videos and images with their phones.&lt;/li&gt;
&lt;li&gt;Mobile app for viewing content. A dedicated mobile app would build in web monetization support so that users would automatically be able to view artworks and to pay for them using Coil or other web monetization-enabled services.&lt;/li&gt;
&lt;li&gt;App for Apple TV and other streaming hardware
Provides a way for individuals to view artwork on TV screens without scrolling. Also includes support for Coil.&lt;/li&gt;
&lt;li&gt;Themes for frontend designs. We would like to create several themes for individual use cases, such as:&lt;/li&gt;
&lt;li&gt;Artists seeking to make a portfolio of documentation&lt;/li&gt;
&lt;li&gt;Curators making documentation of gallery shows&lt;/li&gt;
&lt;li&gt;Museums showing items that are in their archive but not available for public display due to space constraints&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Specialized displays for in-gallery TVs&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Citation system for handling academic texts and for handling artists’ licenses of their work&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Conclusion&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The following team worked with Mural on “Web monetization in the arts:”&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Douglas Arellanes, project manager&lt;/li&gt;
&lt;li&gt;Edouard Richard, developer&lt;/li&gt;
&lt;li&gt;Naomi Aro, developer&lt;/li&gt;
&lt;li&gt;Pete Haughie, developer&lt;/li&gt;
&lt;li&gt;Loic Nogues, developer&lt;/li&gt;
&lt;li&gt;Kiona Hagen Niehaus, UX designer&lt;/li&gt;
&lt;li&gt;Dr. Dominic Smith, curator and community manager&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Mural is incredibly grateful to Grant for the Web for its support of the “Web monetization in the arts” project. The support has meant a major improvement to the Mural software and its capabilities, and we are happy that the software is available to the public as free and open source under the Affero General Public License.&lt;/p&gt;

&lt;p&gt;We will be happy to present our work and share our findings with the web monetization community, and hope that there are ways to continue working on web monetization with the community, Grant for the Web, Coil and Ripple in the near future.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Appendix I: Community outreach and artworks&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Community outreach was led by Dr. Dominic Smith, a curator and artist based outside of Newcastle upon Tyne, England. Mural 2 project manager Douglas Arellanes assisted in training and technical support, as well as in the selection of artists for commissions.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Artists Meetings&lt;/strong&gt;&lt;br&gt;
A total of 12 artist meetings took place during the project. When confirming the commissions the curator met with each individual artist to discuss their work and the project timelines.&lt;/p&gt;

&lt;p&gt;This was followed by two group meetings, one to introduce the project and introduce the artists to one another. The artists then explained their practice and what they intended to make on the Mural platform. This was to ensure the artists understood the platform and the project goals that included the use of web monetization as part of the work.&lt;/p&gt;

&lt;p&gt;This was followed by one-on-one meetings to support the artists in setting up an account on Uphold so that we could add the ILP payment pointer information to their artwork. There was a second round of individual meetings with each artist to check in and discuss progress. Finally, there were 2 individual meetings with artists who needed further support setting up their wallets.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Feedback&lt;/strong&gt;&lt;br&gt;
The artists initially made their stories using an older version of Mural (the 0.4 version), so a number of the pain points they raised around usability were already addressed in Mural 2. These included the inability to save and share a Mural story in progress, the complicated process of creating the landing page image and the need to have to create three versions of each image for desktop, tablet and phone. &lt;/p&gt;

&lt;p&gt;Other points that were raised:&lt;/p&gt;

&lt;p&gt;Colin Frank, an artist working with sound, discussed the need for smoother audio transitions and more overall control over audio. The conversation led to the idea of having an additional audio layer to allow for audio to overlap multiple items in a Mural story. &lt;/p&gt;

&lt;p&gt;The main pain points came around the setting up of the artists’ Uphold accounts and gaining a sense of trust in the use of alternative economies and cryptocurrencies. &lt;/p&gt;

&lt;p&gt;It took a fair amount of effort to explain how to set up the artists’ payment pointers, which required us to show them how to set up an Uphold account, especially how to move money into and out of XRP. It was effective to have the artists send 10 British pounds to their XRP account to open it, and then to reimburse them directly in XRP on Uphold. &lt;/p&gt;

&lt;p&gt;The other question that most artists asked was around continued use of Mural. They all expressed a desire to continue using it, but wanted to know how to ‘get their work’ online once it is made. This is something that should perhaps be addressed in the next iteration of Mural, i.e. some sort of built-in hosting system for their stories. Or perhaps at this point a simple guide would help.&lt;/p&gt;

&lt;p&gt;Because most artists will probably not gather hundreds of thousands of users, the artists also asked about ways to set the streaming rate differently, as an artwork has a different value than a meme. We explained that the rate for streaming is set by Coil, but it may be something for Coil to explore - setting individualized rates.&lt;/p&gt;

&lt;p&gt;At the start of the project, Dr. Smith created a series of instructional videos on how to work with Mural (building and exporting your Mural, image preparation for Mural, preparing audio, preparing and using video files in Mural). The group found the online walkthrough videos very helpful and we will consider doing a similar set of videos for Mural 2.&lt;/p&gt;

&lt;p&gt;In general there had been a bit of trepidation about using Mural, followed by all participants saying how simple it was once they actually got started. We suspect this is often the case with learning any new software, and the improved user interface in Mural 2 should also help users overcome this. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Selection process&lt;/strong&gt;&lt;br&gt;
The selection process for the small artist commissions followed fairly standard conventions. There was one early commission sought from a recognised and experienced professional in the field to act as lead artist. Melanie King, a recognised expert in her field, was selected for this role. She was very helpful in early discussions raising queries about sustainability and the environmental impact of the technologies we were using.&lt;/p&gt;

&lt;p&gt;Climate change plays a large role in Melanie King’s work. At the start of conversations with her, she asked about energy usage in XRP-based transactions, as it was a potential dealbreaker for her. She was under the impression that all cryptocurrencies had the same massive energy usage as Bitcoin and Ethereum. After researching the topic and reaching out to the Grant for the Web team, we pointed her to an article on the Coil about their environmental practices. Melanie’s concerns were assuaged.&lt;/p&gt;

&lt;p&gt;This then led to an open callout for proposals from other artists placed on curatorspace.com, a UK-based website that aggregates funding opportunities and provides project management services. Four artists were selected from around 40 proposals. Selection criteria was based around:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Strength of idea&lt;/li&gt;
&lt;li&gt;Suitability for the Mural 2 platform&lt;/li&gt;
&lt;li&gt;Evidence of the artists’ ability to produce the work they proposed&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The works were judged and selected by the curator, Mural project manager and the lead artist. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Notes on the work that was made&lt;/strong&gt;&lt;br&gt;
Each artist took a unique approach to their work. As happens with creative processes, there was a degree of variation from their original proposals. This happens as artists get fully acquainted with a new tool and discover new possibilities. Ideas change as they are ruminated on and research is undertaken. But we are happy with the outcomes of each piece. They all tested the platform in multiple ways, enabling us to ensure that it is fit for purpose in a range of creative circumstances.&lt;/p&gt;

&lt;p&gt;The ideas and images are rich, engaging, diverse in choice of medium and subject matter and they pull the viewer into the artist’s vision. They are accessible enough to attract a wide audience whilst retaining a critical edge that establishes them as genuine works of art. The artworks will be an invaluable aid to promoting Mural 2 and further discussions around Coil and the goal to develop an inclusive standard for monetizing artwork on the web. &lt;/p&gt;

</description>
    </item>
    <item>
      <title>Web monetization-compatible multimedia artworks now live</title>
      <dc:creator>Douglas Arellanes</dc:creator>
      <pubDate>Wed, 22 Dec 2021 14:26:27 +0000</pubDate>
      <link>https://community.interledger.org/muraldouglas/web-monetization-compatible-multimedia-artworks-now-live-3o00</link>
      <guid>https://community.interledger.org/muraldouglas/web-monetization-compatible-multimedia-artworks-now-live-3o00</guid>
      <description>&lt;p&gt;The Mural team has completed our "Web Monetization and the Arts" project, and the first part of the project has just gone live. As part of our project, we commissioned five leading artists to create new multimedia artwork using the new Mural 2 software (also part of the project). The artworks are thought-provoking, inspiring and contemplative, and they all support web monetization using Coil's "100+20" approach.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.getmural.io/coilcommissions/"&gt;https://www.getmural.io/coilcommissions/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We'll make the formal launch of Mural 2 at the beginning of January to avoid the holiday doldrums, but if you'd like to download a working beta release, it's here: &lt;a href="https://github.com/GetMural/Mural/releases"&gt;https://github.com/GetMural/Mural/releases&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What is Mural? It's a desktop app that lets you easily create multimedia "scrollytelling" stories. Mural 2 underwent a near-total refactoring and UX redesign, and it also supports web monetization through ILP pointers. &lt;/p&gt;

&lt;p&gt;We'll post our final report here shortly, but I just wanted to get the good news out about the artworks, and I'm looking forward both to your feedback and sharing all the things we learned on the project.&lt;/p&gt;

</description>
      <category>update</category>
      <category>artsandculture</category>
      <category>webmonetization</category>
    </item>
    <item>
      <title>React developers wanted</title>
      <dc:creator>Douglas Arellanes</dc:creator>
      <pubDate>Tue, 07 Sep 2021 11:56:43 +0000</pubDate>
      <link>https://community.interledger.org/muraldouglas/react-developers-wanted-433j</link>
      <guid>https://community.interledger.org/muraldouglas/react-developers-wanted-433j</guid>
      <description>&lt;p&gt;The Mural project is looking for an additional React developer to help us finish our GftW project, which will add web monetization to the next version of the Mural scrollytelling tool (&lt;a href="http://www.getmural.io"&gt;www.getmural.io&lt;/a&gt;). Does anybody know of someone available for 4-8 weeks of work? Bonus points if the developer is also good at frontend JS development using Mustache or other templating. &lt;/p&gt;

</description>
      <category>jobs</category>
      <category>opportunity</category>
      <category>contract</category>
      <category>react</category>
    </item>
    <item>
      <title>Mural Web Monetization in the Arts— Grant Report #1</title>
      <dc:creator>Douglas Arellanes</dc:creator>
      <pubDate>Tue, 02 Feb 2021 16:36:34 +0000</pubDate>
      <link>https://community.interledger.org/muraldouglas/web-monetization-in-the-arts-grant-report-1-3326</link>
      <guid>https://community.interledger.org/muraldouglas/web-monetization-in-the-arts-grant-report-1-3326</guid>
      <description>&lt;p&gt;&lt;a href="https://community.interledger.org/images/wiN6eq85YrDGUsfCceR5xTCkxZt9jGvJ9jPtRI_lfNw/w:880/mb:500000/ar:1/aHR0cHM6Ly9jb21t/dW5pdHkuaW50ZXJs/ZWRnZXIub3JnL3Jl/bW90ZWltYWdlcy9p/L2Z2OTFkcnN4ejNx/bTJ4aWI2OGZ6Lmpw/Zw" class="article-body-image-wrapper"&gt;&lt;img src="https://community.interledger.org/images/wiN6eq85YrDGUsfCceR5xTCkxZt9jGvJ9jPtRI_lfNw/w:880/mb:500000/ar:1/aHR0cHM6Ly9jb21t/dW5pdHkuaW50ZXJs/ZWRnZXIub3JnL3Jl/bW90ZWltYWdlcy9p/L2Z2OTFkcnN4ejNx/bTJ4aWI2OGZ6Lmpw/Zw" alt="A photograph by the artist Melanie King" width="880" height="1416"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;A photograph by the artist Melanie King as part of her Mural/Grant for the Web commission.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Project Update
&lt;/h2&gt;

&lt;p&gt;Mural &lt;a href="https://www.getmural.io"&gt;https://www.getmural.io&lt;/a&gt; is an open source tool for visual storytelling. It combines full-screen video, images, audio and text in a format some call "scrollytelling."  &lt;/p&gt;

&lt;p&gt;As part of our Grant for the Web project, the Mural team has been working on three different fronts so far - in community outreach to artists, in UX design and information gathering, and in making the Mural software more usable. Our fourth work area - creating a new version of the Mural software with web monetization support - is yet to come.&lt;/p&gt;

&lt;p&gt;We are also working with Kiona Neuhaus, a Berlin-based UX designer, to create a new UX for the Mural app. This new UX will take web monetization into account. As a first step, we created a user survey, &lt;a href="https://docs.google.com/forms/d/e/1FAIpQLSe9rmpeSPK56RLW4WO-sKnOzfhjKeU8xZ6ryzueUS289WjbQg/viewform"&gt;which you can find here.&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Progress on objectives
&lt;/h2&gt;

&lt;p&gt;We have made solid progress on outreach to the arts community and have signed a commission with the prominent UK-based artist Melanie King (more on that below).&lt;/p&gt;

&lt;p&gt;Work is also underway on user experience in Mural, and we have hired UX designer and artist Kiona Hagen Niehaus to both design a user experience survey and then to create UX designs based on the data collected.&lt;/p&gt;

&lt;p&gt;Our original proposal was to explore the ways artists can work with Mural and with web monetization, and we are making solid progress on this. We have also uncovered a number of interesting usability questions, as well as potential areas for further exploration, such as the role galleries and curators play in the process. &lt;/p&gt;

&lt;h2&gt;
  
  
  Key activities
&lt;/h2&gt;

&lt;p&gt;Our community manager, Dr. Dominic Smith, has worked quite a bit on getting the Mural software and the concept of web monetization in front of artists, primarily in Great Britain. One of the coups so far is that we have signed the prominent UK-based artist &lt;a href="https://www.melaniek.co.uk/"&gt;Melanie King&lt;/a&gt; to work on a commission that will make use of web monetization. King works primarily in photography and astronomy, and her work was currently commissioned by TV station ITV in London. &lt;/p&gt;

&lt;p&gt;Her work with Mural and Grant for the Web is titled "Submerged Landscapes." As King writes:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;According to the Climate Central app, the area in which I &lt;br&gt;
live (the Isle of Thanet) is likely to become an island&lt;br&gt;
again within the next decade or so. I would like to document&lt;br&gt;
these areas before they are submerged, using the materiality&lt;br&gt;
of the sea within the body of the work. For example, using&lt;br&gt;
seaweed developer to make medium format photographs and 16mm&lt;br&gt;
ilm, making digital prints that are allowed to degrade in&lt;br&gt;
sea water, making anthotypes made from sea spinach.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;King is already working on the project, and the Mural team will work with her both on the documentation of the project using the Mural app for multimedia and in creating the final version of the artwork in digital form, also in Mural. All of the digital work will use web monetization, so that in order to see the work in its canonical form users must pay. The web monetization proceeds will primarily go to King, with some to Mural to cover hosting costs.&lt;/p&gt;

&lt;p&gt;We have also announced a series of smaller commissions. We will have more info on our progress on these in our next update.&lt;/p&gt;

&lt;h2&gt;
  
  
  Communications and marketing
&lt;/h2&gt;

&lt;p&gt;Communication of the project has happened primarily through the Mural social channels and mailing list, and we expect to ramp this up as we prepare upcoming Mural releases with web monetization.&lt;/p&gt;

&lt;h2&gt;
  
  
  What’s next?
&lt;/h2&gt;

&lt;p&gt;We expect to receive our UX sketches in mid-February, then work will start in earnest on the next Mural release, which will include these designs focused around web monetization.&lt;/p&gt;

&lt;h2&gt;
  
  
  What community support would benefit your project?
&lt;/h2&gt;

&lt;p&gt;Once the new Mural release is ready, we'd love to get word out about it - Mural is an open source project and it's been designed from the ground up to be extremely economical to host. We will also welcome the web monetization community viewing (and paying for) the artists' content we have created, as well as getting the word out about the work.&lt;/p&gt;

&lt;h2&gt;
  
  
  Additional comments
&lt;/h2&gt;

&lt;p&gt;Check out the Mural software at &lt;a href="https://www.getmural.io"&gt;www.getmural.io&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Relevant links/resources  (optional)
&lt;/h2&gt;

&lt;p&gt;The Mural Github: &lt;a href="https://github.com/GetMural/Mural"&gt;https://github.com/GetMural/Mural&lt;/a&gt;&lt;/p&gt;

</description>
      <category>grantreports</category>
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