Hi, my name is Frederic Font, I'm leading the Freesound Licensing project which got a grant for the web award (community.interledger.org/freesoun...). Our goal is to explore the use of Web Monetization technologies in a platform that will allow users to re-license Creative Commons sounds uploaded to Freesound.
We almost finished the hiring process and are about to start with the developments related to our proposal for the grant for the web award. What is the recommended "getting started" guide to start working with Web Monetization? Is there any board of experts that we can consult to get some guidance and start our work?
Bookworm π and solitary walkerποΈ. My background is in open technology, community building, and advocacy. Previously at the Mozilla Foundation. She/her.
Hi again, we've been checking the available resources for web monetization, but we're a bit unsure about its application to our use case.
Just as a quick summary, our use case is the implementation of Freesound Licensing, a platform that will allow creators uploading Creative Commons sound content to Freesound (i.e. sound authors) to re-license the sounds to sound users that require usage rights other than those defined in the original CC licenses. The idea is that when a sound user needs a new license for a sound, she can send money via web monetization to Freesound Licensing, and Freesound Licensing will pay the author of the sound (taking a fee) and will generate a license for the sound user. These should be one-time payments of ~5$.
After further reading about web monetization, all the examples that I see have to do with time-based payments (e.g. the more you stay on a site, the more the content creator gets paid), but this does not fit our use case because the sounds we license are not consumed in the site itself but downloaded and used elsewhere.
My question is: does web monetization support one-time payments like the ones we require? Is there any example/documentation around that's closer to our use case?
Bookworm π and solitary walkerποΈ. My background is in open technology, community building, and advocacy. Previously at the Mozilla Foundation. She/her.
The underlying ILP technology supports one-time payments and Coil is exploring a tipping feature, as this is a highly requested feature. Several other folks from the community are thinking about alternatives to time-based payments (@roelfjan
and @sid
spring to mind).
Hi, my name is Frederic Font, I'm leading the Freesound Licensing project which got a grant for the web award (community.interledger.org/freesoun...). Our goal is to explore the use of Web Monetization technologies in a platform that will allow users to re-license Creative Commons sounds uploaded to Freesound.
We almost finished the hiring process and are about to start with the developments related to our proposal for the grant for the web award. What is the recommended "getting started" guide to start working with Web Monetization? Is there any board of experts that we can consult to get some guidance and start our work?
Thanks in advance!
Hi @Frederic Here are a few resources to get you started:
1) GftW Ambassador Akintunde βHackβ Sultanβs βWeb Monetization Like I am Fiveβ blog post
2) Deeper dive on Web Monetization and Interledger Protocol (These are good first steps for potential WebDev and technical people)
3) Coil Developer Resources
4) GftW Ambassador HJ Chen's site webmonetization.dev
Thanks!
Hi again, we've been checking the available resources for web monetization, but we're a bit unsure about its application to our use case.
Just as a quick summary, our use case is the implementation of Freesound Licensing, a platform that will allow creators uploading Creative Commons sound content to Freesound (i.e. sound authors) to re-license the sounds to sound users that require usage rights other than those defined in the original CC licenses. The idea is that when a sound user needs a new license for a sound, she can send money via web monetization to Freesound Licensing, and Freesound Licensing will pay the author of the sound (taking a fee) and will generate a license for the sound user. These should be one-time payments of ~5$.
After further reading about web monetization, all the examples that I see have to do with time-based payments (e.g. the more you stay on a site, the more the content creator gets paid), but this does not fit our use case because the sounds we license are not consumed in the site itself but downloaded and used elsewhere.
My question is: does web monetization support one-time payments like the ones we require? Is there any example/documentation around that's closer to our use case?
Thanks a lot,
Hi, I got no answer for this question, can you please have a look? Thanks @Erika
The underlying ILP technology supports one-time payments and Coil is exploring a tipping feature, as this is a highly requested feature. Several other folks from the community are thinking about alternatives to time-based payments (@roelfjan and @sid spring to mind).
The Interledger Community Forum and Slack channel are good places to ask about documentation.